From Beer to Entertainment
Consistency doesn’t headline. But it changes everything.
In 2019, Michelob ULTRA was growing, but not resonating. It was the functional, low-calorie beer for people who ran 5Ks and tracked macros. Solid product. Forgettable story.
The challenge? Spirits were exploding. Seltzers were everywhere. Creator-led brands were stealing the spotlight. And beer advertising still looked like beer advertising.
So we stopped thinking like a brand that talks. And started building like a brand that acts. With ideas designed to live across disciplines, experiences, and formats.
Everything started with one belief:
“It’s only worth it. If you enjoy it.”
But instead of showing joy in traditional spots, we built a creative system that delivered it. In ways that were emotionally resonant, technologically bold, and culturally grounded.
When fans were locked out of arenas.
When legends questioned their legacy.
When blind fans couldn’t follow the game.
We asked, what can we build to bring them back in?
That belief sparked a series of creative firsts:
Courtside (2021) — AI-powered virtual NBA seats brought fans into the bubble
McEnroe vs. McEnroe (2022) — A legacy-defining match between a tennis icon and his digital twin
Dreamcaster (2023) — Adaptive broadcast tools let a blind commentator call a playoff game
Lap of Legends (2024) — An F1 driver raced AI-rendered legends, broadcast live in 30 countries